#include <angular_velocity.hpp>
◆ AngularVelocity() [1/5]
| tap::algorithms::transforms::AngularVelocity::AngularVelocity |
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const float |
rollVel, |
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const float |
pitchVel, |
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const float |
yawVel |
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) |
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inline |
◆ AngularVelocity() [2/5]
| tap::algorithms::transforms::AngularVelocity::AngularVelocity |
( |
AngularVelocity && |
other | ) |
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inline |
◆ AngularVelocity() [3/5]
| tap::algorithms::transforms::AngularVelocity::AngularVelocity |
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AngularVelocity & |
other | ) |
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inline |
◆ AngularVelocity() [4/5]
| tap::algorithms::transforms::AngularVelocity::AngularVelocity |
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const CMSISMat< 3, 3 > & |
matrix | ) |
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inline |
◆ AngularVelocity() [5/5]
| tap::algorithms::transforms::AngularVelocity::AngularVelocity |
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CMSISMat< 3, 3 > && |
matrix | ) |
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inline |
◆ getPitchVelocity()
| float tap::algorithms::transforms::AngularVelocity::getPitchVelocity |
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const |
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inline |
◆ getRollVelocity()
| float tap::algorithms::transforms::AngularVelocity::getRollVelocity |
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const |
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inline |
◆ getYawVelocity()
| float tap::algorithms::transforms::AngularVelocity::getYawVelocity |
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const |
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inline |
◆ matrix()
| const CMSISMat< 3, 3 > & tap::algorithms::transforms::AngularVelocity::matrix |
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const |
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inline |
◆ skewMatFromAngVel()
| static CMSISMat< 3, 3 > tap::algorithms::transforms::AngularVelocity::skewMatFromAngVel |
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const float |
wx, |
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const float |
wy, |
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const float |
wz |
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) |
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inlinestatic |
Generates a 3x3 skew matrix from euler angle velocities (in radians/sec)
◆ DynamicOrientation
◆ Transform
The documentation for this class was generated from the following file: