#include <cmath>
#include "modm/math/geometry/vector.hpp"
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| bool | tap::algorithms::ballistics::computeTravelTime (const modm::Vector3f &targetPosition, float bulletVelocity, float *travelTime, float *turretPitch, const float pitchAxisOffset) |
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| bool | tap::algorithms::ballistics::findTargetProjectileIntersection (const AbstractKinematicState &targetInitialState, float bulletVelocity, uint8_t numIterations, float *turretPitch, float *turretYaw, float *projectedTravelTime, const float pitchAxisOffset) |
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