#include <ballistics.hpp>
◆ SecondOrderKinematicState()
| tap::algorithms::ballistics::SecondOrderKinematicState::SecondOrderKinematicState |
( |
modm::Vector3f |
position, |
|
|
modm::Vector3f |
velocity, |
|
|
modm::Vector3f |
acceleration |
|
) |
| |
|
inline |
◆ projectForward()
| modm::Vector3f tap::algorithms::ballistics::SecondOrderKinematicState::projectForward |
( |
float |
dt | ) |
const |
|
inlineoverridevirtual |
◆ acceleration
| modm::Vector3f tap::algorithms::ballistics::SecondOrderKinematicState::acceleration |
◆ position
| modm::Vector3f tap::algorithms::ballistics::SecondOrderKinematicState::position |
◆ velocity
| modm::Vector3f tap::algorithms::ballistics::SecondOrderKinematicState::velocity |
The documentation for this struct was generated from the following file: