Fang-Robotics-MCB
Fang Robotics Team Codebase
Loading...
Searching...
No Matches
tap::algorithms::transforms::Transform Member List

This is the complete list of members for tap::algorithms::transforms::Transform, including all inherited members.

apply(const Position &position) consttap::algorithms::transforms::Transform
apply(const Vector &vector) consttap::algorithms::transforms::Transform
apply(const DynamicPosition &dynamicPosition) consttap::algorithms::transforms::Transform
apply(const Orientation &orientation) consttap::algorithms::transforms::Transform
apply(const DynamicOrientation &dynamicOrientation) consttap::algorithms::transforms::Transform
compose(const Transform &second) consttap::algorithms::transforms::Transform
composeStatic(const Transform &second) consttap::algorithms::transforms::Transform
getAcceleration() consttap::algorithms::transforms::Transforminline
getAngularVel() consttap::algorithms::transforms::Transforminline
getDynamicOrientation() consttap::algorithms::transforms::Transforminline
getDynamicTranslation() consttap::algorithms::transforms::Transforminline
getInverse() consttap::algorithms::transforms::Transform
getPitch() consttap::algorithms::transforms::Transform
getPitchVelocity() consttap::algorithms::transforms::Transform
getRoll() consttap::algorithms::transforms::Transform
getRollVelocity() consttap::algorithms::transforms::Transform
getRotation() consttap::algorithms::transforms::Transforminline
getTranslation() consttap::algorithms::transforms::Transforminline
getVelocity() consttap::algorithms::transforms::Transforminline
getX() consttap::algorithms::transforms::Transforminline
getXAcc() consttap::algorithms::transforms::Transforminline
getXVel() consttap::algorithms::transforms::Transforminline
getY() consttap::algorithms::transforms::Transforminline
getYAcc() consttap::algorithms::transforms::Transforminline
getYaw() consttap::algorithms::transforms::Transform
getYawVelocity() consttap::algorithms::transforms::Transform
getYVel() consttap::algorithms::transforms::Transforminline
getZ() consttap::algorithms::transforms::Transforminline
getZAcc() consttap::algorithms::transforms::Transforminline
getZVel() consttap::algorithms::transforms::Transforminline
identity()tap::algorithms::transforms::Transforminlinestatic
isDynamic() consttap::algorithms::transforms::Transforminline
projectForward(float dt) consttap::algorithms::transforms::Transform
Transform(const Position &translation, const Orientation &rotation)tap::algorithms::transforms::Transform
Transform(Position &&translation, Orientation &&rotation)tap::algorithms::transforms::Transform
Transform(const CMSISMat< 3, 1 > &translation, const CMSISMat< 3, 3 > &rotation)tap::algorithms::transforms::Transform
Transform(CMSISMat< 3, 1 > &&translation, CMSISMat< 3, 3 > &&rotation)tap::algorithms::transforms::Transform
Transform(float x, float y, float z, float rx, float ry, float rz)tap::algorithms::transforms::Transform
Transform(const Position &translation, const Orientation &rotation, const Vector &velocity, const Vector &acceleration, const Vector &angularVelocity)tap::algorithms::transforms::Transform
Transform(Position &&translation, Orientation &&rotation, Vector &&velocity, Vector &&acceleration, Vector &&angularVelocity)tap::algorithms::transforms::Transform
Transform(const DynamicPosition &dynamicPosition, const DynamicOrientation &dynamicOrientation)tap::algorithms::transforms::Transform
Transform(DynamicPosition &&dynamicPosition, DynamicOrientation &&dynamicOrientation)tap::algorithms::transforms::Transform
Transform(const CMSISMat< 3, 1 > &translation, const CMSISMat< 3, 3 > &rotation, const CMSISMat< 3, 1 > &velocity, const CMSISMat< 3, 1 > &acceleration, const CMSISMat< 3, 3 > &angularVelocity)tap::algorithms::transforms::Transform
Transform(CMSISMat< 3, 1 > &&translation, CMSISMat< 3, 3 > &&rotation, CMSISMat< 3, 1 > &&velocity, CMSISMat< 3, 1 > &&acceleration, CMSISMat< 3, 3 > &&angularVelocity)tap::algorithms::transforms::Transform
Transform(float x, float y, float z, float vx, float vy, float vz, float ax, float ay, float az, float rx, float ry, float rz, float wx, float wy, float wz)tap::algorithms::transforms::Transform
updateAcceleration(const Vector &newAcceleration)tap::algorithms::transforms::Transforminline
updateAcceleration(Vector &&newAcceleration)tap::algorithms::transforms::Transforminline
updateAcceleration(float ax, float ay, float az)tap::algorithms::transforms::Transforminline
updateAngularVelocity(const Vector &newAngularVelocity)tap::algorithms::transforms::Transforminline
updateAngularVelocity(Position &&newAngularVelocity)tap::algorithms::transforms::Transforminline
updateAngularVelocity(float vr, float vp, float vy)tap::algorithms::transforms::Transforminline
updateRotation(const Orientation &newRotation)tap::algorithms::transforms::Transforminline
updateRotation(Orientation &&newRotation)tap::algorithms::transforms::Transforminline
updateRotation(float roll, float pitch, float yaw)tap::algorithms::transforms::Transforminline
updateRotation(const DynamicOrientation &newRotation)tap::algorithms::transforms::Transforminline
updateRotation(DynamicOrientation &&newRotation)tap::algorithms::transforms::Transforminline
updateTranslation(const Position &newTranslation)tap::algorithms::transforms::Transforminline
updateTranslation(Position &&newTranslation)tap::algorithms::transforms::Transforminline
updateTranslation(float x, float y, float z)tap::algorithms::transforms::Transforminline
updateTranslation(const DynamicPosition &newTranslation)tap::algorithms::transforms::Transforminline
updateTranslation(DynamicPosition &&newTranslation)tap::algorithms::transforms::Transforminline
updateVelocity(const Vector &newVelocity)tap::algorithms::transforms::Transforminline
updateVelocity(Vector &&newVelocity)tap::algorithms::transforms::Transforminline
updateVelocity(float vx, float vy, float vz)tap::algorithms::transforms::Transforminline