| apply(const Position &position) const | tap::algorithms::transforms::Transform | |
| apply(const Vector &vector) const | tap::algorithms::transforms::Transform | |
| apply(const DynamicPosition &dynamicPosition) const | tap::algorithms::transforms::Transform | |
| apply(const Orientation &orientation) const | tap::algorithms::transforms::Transform | |
| apply(const DynamicOrientation &dynamicOrientation) const | tap::algorithms::transforms::Transform | |
| compose(const Transform &second) const | tap::algorithms::transforms::Transform | |
| composeStatic(const Transform &second) const | tap::algorithms::transforms::Transform | |
| getAcceleration() const | tap::algorithms::transforms::Transform | inline |
| getAngularVel() const | tap::algorithms::transforms::Transform | inline |
| getDynamicOrientation() const | tap::algorithms::transforms::Transform | inline |
| getDynamicTranslation() const | tap::algorithms::transforms::Transform | inline |
| getInverse() const | tap::algorithms::transforms::Transform | |
| getPitch() const | tap::algorithms::transforms::Transform | |
| getPitchVelocity() const | tap::algorithms::transforms::Transform | |
| getRoll() const | tap::algorithms::transforms::Transform | |
| getRollVelocity() const | tap::algorithms::transforms::Transform | |
| getRotation() const | tap::algorithms::transforms::Transform | inline |
| getTranslation() const | tap::algorithms::transforms::Transform | inline |
| getVelocity() const | tap::algorithms::transforms::Transform | inline |
| getX() const | tap::algorithms::transforms::Transform | inline |
| getXAcc() const | tap::algorithms::transforms::Transform | inline |
| getXVel() const | tap::algorithms::transforms::Transform | inline |
| getY() const | tap::algorithms::transforms::Transform | inline |
| getYAcc() const | tap::algorithms::transforms::Transform | inline |
| getYaw() const | tap::algorithms::transforms::Transform | |
| getYawVelocity() const | tap::algorithms::transforms::Transform | |
| getYVel() const | tap::algorithms::transforms::Transform | inline |
| getZ() const | tap::algorithms::transforms::Transform | inline |
| getZAcc() const | tap::algorithms::transforms::Transform | inline |
| getZVel() const | tap::algorithms::transforms::Transform | inline |
| identity() | tap::algorithms::transforms::Transform | inlinestatic |
| isDynamic() const | tap::algorithms::transforms::Transform | inline |
| projectForward(float dt) const | tap::algorithms::transforms::Transform | |
| Transform(const Position &translation, const Orientation &rotation) | tap::algorithms::transforms::Transform | |
| Transform(Position &&translation, Orientation &&rotation) | tap::algorithms::transforms::Transform | |
| Transform(const CMSISMat< 3, 1 > &translation, const CMSISMat< 3, 3 > &rotation) | tap::algorithms::transforms::Transform | |
| Transform(CMSISMat< 3, 1 > &&translation, CMSISMat< 3, 3 > &&rotation) | tap::algorithms::transforms::Transform | |
| Transform(float x, float y, float z, float rx, float ry, float rz) | tap::algorithms::transforms::Transform | |
| Transform(const Position &translation, const Orientation &rotation, const Vector &velocity, const Vector &acceleration, const Vector &angularVelocity) | tap::algorithms::transforms::Transform | |
| Transform(Position &&translation, Orientation &&rotation, Vector &&velocity, Vector &&acceleration, Vector &&angularVelocity) | tap::algorithms::transforms::Transform | |
| Transform(const DynamicPosition &dynamicPosition, const DynamicOrientation &dynamicOrientation) | tap::algorithms::transforms::Transform | |
| Transform(DynamicPosition &&dynamicPosition, DynamicOrientation &&dynamicOrientation) | tap::algorithms::transforms::Transform | |
| Transform(const CMSISMat< 3, 1 > &translation, const CMSISMat< 3, 3 > &rotation, const CMSISMat< 3, 1 > &velocity, const CMSISMat< 3, 1 > &acceleration, const CMSISMat< 3, 3 > &angularVelocity) | tap::algorithms::transforms::Transform | |
| Transform(CMSISMat< 3, 1 > &&translation, CMSISMat< 3, 3 > &&rotation, CMSISMat< 3, 1 > &&velocity, CMSISMat< 3, 1 > &&acceleration, CMSISMat< 3, 3 > &&angularVelocity) | tap::algorithms::transforms::Transform | |
| Transform(float x, float y, float z, float vx, float vy, float vz, float ax, float ay, float az, float rx, float ry, float rz, float wx, float wy, float wz) | tap::algorithms::transforms::Transform | |
| updateAcceleration(const Vector &newAcceleration) | tap::algorithms::transforms::Transform | inline |
| updateAcceleration(Vector &&newAcceleration) | tap::algorithms::transforms::Transform | inline |
| updateAcceleration(float ax, float ay, float az) | tap::algorithms::transforms::Transform | inline |
| updateAngularVelocity(const Vector &newAngularVelocity) | tap::algorithms::transforms::Transform | inline |
| updateAngularVelocity(Position &&newAngularVelocity) | tap::algorithms::transforms::Transform | inline |
| updateAngularVelocity(float vr, float vp, float vy) | tap::algorithms::transforms::Transform | inline |
| updateRotation(const Orientation &newRotation) | tap::algorithms::transforms::Transform | inline |
| updateRotation(Orientation &&newRotation) | tap::algorithms::transforms::Transform | inline |
| updateRotation(float roll, float pitch, float yaw) | tap::algorithms::transforms::Transform | inline |
| updateRotation(const DynamicOrientation &newRotation) | tap::algorithms::transforms::Transform | inline |
| updateRotation(DynamicOrientation &&newRotation) | tap::algorithms::transforms::Transform | inline |
| updateTranslation(const Position &newTranslation) | tap::algorithms::transforms::Transform | inline |
| updateTranslation(Position &&newTranslation) | tap::algorithms::transforms::Transform | inline |
| updateTranslation(float x, float y, float z) | tap::algorithms::transforms::Transform | inline |
| updateTranslation(const DynamicPosition &newTranslation) | tap::algorithms::transforms::Transform | inline |
| updateTranslation(DynamicPosition &&newTranslation) | tap::algorithms::transforms::Transform | inline |
| updateVelocity(const Vector &newVelocity) | tap::algorithms::transforms::Transform | inline |
| updateVelocity(Vector &&newVelocity) | tap::algorithms::transforms::Transform | inline |
| updateVelocity(float vx, float vy, float vz) | tap::algorithms::transforms::Transform | inline |